So I’ve been playing Portal… Like a lot and all I want on my desk next to my monitor is a weighted companion cube. Is that too much to ask? Well apparently it is, because the only licensed product from valve is a crappy plush or there’s also a pretty neat papercraft version but that’s not what I want. I want the real deal.
So if you’re a Dremel God and you are reading this, will you make one for me? I’m willing to pay.
When I received an email from them on Tuesday inviting me to Beta test their new trade-in program, I had mixed feelings because although it seemed logical they would try to take market shares to Gamestop, I just couldn’t see, considering their store or “keep it” prices, how they could offer a competitive trade-in value.
The interface on the site is pretty much what’s to be expected of Gamefly. It’s intuitive, easy to use and self explanatory.
The system however massively fails on two points.
1. The trade-in value. My first attempt was with “Red Steel” for the Wii and I was offered an insulting $8.28. Just to make sure it wasn’t the exception I did some price comparison with Gamestop on other titles.
Super Mario Galaxy: GF $25.30, GS $30.00
Mario Party 8: GF $18.40, GS $25.00
Call of Duty 4 and Assasin’s Creed: Both GF $28.75, GS $30.00
I could go on and on, Gamestop offers a better trade-in value every single time.
2. Shipping and packaging costs. You’re getting free shipping on your rental and purchases but trade-ins are on you, It might not seem like a big deal but for a game like “Red Steel” shipped regular mail, it brings down the trade-in value to $6.80 and “Mario Party 8” under $17.
So, although it seems like an interesting idea, I think it’s broken and I don’t see how Gamefly can fix it. Let me take that back, I know exactly how they can fix it: The only way they can resolve this, is by raising their store and “keep it” prices.
I’ll be lighting a candle every day, hoping they don’t.
The NES pad is just a regular mint not even that strong and the blue Shroom contains blue raspberry sours but not that sour either.
The patch comes also with a bunch of new features:
● Sonic Boom: Hurls creatures and objects back with a blast of force
● EVE saver: Enables Plasmids to use less
● EVE Vending Expert: Reduces prices in the vending machines
● Machine Buster: Increases the amount of damage players deal to cameras, bots and turrets
Episode 4 in Widescreen. They will now come at the pace of one each month for the next 10 months… Awesome!
Coming September 7 and we have a trailer. I can’t wait!
This morning in my inbox:Welcome to the Call of Duty 4: Modern Warfare Multiplayer BETA!
Congratulations on being selected to participate in the public multiplayer BETA for Call of Duty 4: Modern Warfare.
Your Call of Duty 4: Modern Warfare Multiplayer BETA Token is:
To download the Call of Duty 4: Modern Warfare Multiplayer BETA please follow the following steps:
- Turn on your Xbox 360 entertainment console.
- Go to the MARKETPLACE Blade.
- Select Redeem Code from the available menu.
- Enter the Token found above in the available field.
- Select Download Now.
Upon completion of the download, you may choose to ‘Play Now’ to immediately start enjoying the Call of Duty 4: Modern Warfare Multiplayer BETA, or for all future attempts, you can choose the Call of Duty 4: Modern Warfare BETA in the ‘Demos and More’ menu of your ‘GAMES’ blade on the Xbox 360 Dashboard.
Note: The beta is 1GB in size so make sure you have the space for it!
Things To Keep In Mind:
Remember the Call of Duty 4: Modern Warfare Multiplayer BETA has a Rank Cap. So you won’t be able to rank up past the rank cap noted in the Message of the Day box in the lobby. We’ll gradually be raising the Rank Cap throughout the duration of the beta to allow us to stagger our testing process.
If you have any further questions regarding the Call of Duty 4: Modern Warfare Multiplayer BETA, please check out the FAQ located at: http://www.charlieoscardelta